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⚫ Checkers

Checkers looks simple until you notice that jumps are mandatory. That single rule flips the game: instead of hunting for captures, you spend your time arranging positions where your opponent is forced into a capture that costs them more than it gains.

How to play

  1. Pieces move one square diagonally forward, onto dark squares only.
  2. If a jump is available anywhere on the board, you have to take it.
  3. A jump that lands you next to another capture continues in the same turn — multi-jumps can clear half a row.
  4. Reach the far row and your piece is crowned a king, which moves and jumps both directions.

How you win

Capture every enemy piece, or leave your opponent with no legal move at all.

Tips that actually help

In-game summary

Move diagonally forward. If a jump is available you must take it, and multi-jumps continue in the same turn. Reach the far row to crown a king, which moves both ways. Win by taking every piece or leaving your opponent with no move.

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